2017
“Datafication”
—the rise of big data and the application of AI to everything
Conversation and Models:
Secrets to designing great products
Chuck Byrne:
A Very Brief Festschrift
2016
Designing Connected Products for the Entire Care Continuum
Conversation and Models:
Secrets to designing great products
How the Internet of Things may make design more inclusive
Designing a Prototype:
Atlas of Caregiving
How the Internet of Things will shape future product design
From Devices to Platforms:
Implications of the Internet of Things for Healthcare
Vision Data Sets:
Speculating on a New Type of Prototyping
How Conceptual Models Improve Software Design
2015
A Systems Literacy Manifesto (for Designers)
How the Internet of Things is Changing Healthcare Products
Platform Thinking for a Platform World
How to engage designers to ensure great products
2014
Designing for
Self-Management:
Reframing Health & Well-being
A Systems Literacy Manifesto
A whole-systems approach to designing products for healthcare
Phaedrus a dialog by Plato
The Networked Platform Revolution
Why integrated systems are replacing stand-alone products and what it means for business
Space of Design
+
Lenses on Design
2013
Future Ebook Demos
The Context of Wicked Problems
Emerging Technology Trends
and What They May Mean for Design, Education, and Society
The Networked Platform Revolution
Why integrated systems are replacing stand-alone products and what it means for business
Engaging members to re-imagine National Geographic
Engaging members to re-imagine National Geographic
A System Perspective on Design Practice
2012
How can ‘design studies’ contribute to
‘design practice’?
Design in the Age of Biology:
Shifting from mechanical to organic, from object to system
A System Perspective on Design Practice
Understanding Relevance
A System Perspective on Design Practice
Why modeling is crucial to designig & design research
Using Conceputual Models in Interaction Design
Models for managing design
Innovation:
A Compedium of Models and Frameworks
Models for managing design
A Systems Approach to Product Development
2011
Service Design:
12 Principles
Tools For Understanding Context and Taming Complexity:
A Whole Systems Approach to Design
How do models ‘work’ in design and reearch?
A Model of modeling
Designing For Health and Well-being:
Self-Tracking and Data Visualization
Service Design:
12 Principles
Learning Curves for Design
What Comes After Product Design
Developing a Learning Platform
2010
What comes next?
Trends in computing
Trends in design
People-Centered
Design Process
What comes next?
5 Trends in computing
5 Trends in design
Reframing Health as more than Health-care:
Recognizing the importance of self-management and the role individuals have in designing their own well-being
2009
Hardware Products Want to be Web Sites
Design in the age of biology
Shifting from mechanical to organic, from objects to system
Dubberly Design Office: Introduction
Design in the age of biology
Shifting from mechanical to organic, from objects to system
All Products Wants to be Web Sites
What comes after product design?
Models as Tools for Thinking, Designing, and Managing in Software Development Projects
Frameworks for thinking about changes in communication
2008
Service Design:
10 Principles
Three new waves of change and what they might mean
Three new waves of change and what they might mean
BD Biosciences E-Business Vision
2007
Simple for beginners and rich for aficionados:
How Starbucks's drink framework and ordering language engage customers at all levels
Introducing Service Design
Introducing Service Design
How should education prepare designers for a future of change?
Approach to
Interaction Design
Approach to
Visual Design
A (Bakers) Dozen Trends in Human-Computer Interaction
Models as Tools for Thinking, Designing, and Managing in Software Development Projects
A Dozen Trends in Human-Computer Interaction
The Rise of Service Craft Implications for Disciplinary
Designing systems for designing
Service Design:
Experiecne Design is service design
2006
2005
Models of Models
Using models to improve the way you design
Using models to improve the way you design
2004
Thoughts on Interaction Design
Usability and Design
Designing with Concept Maps:
The Role of Models in Improving the Design Process